მას რილეების განადგურებით, მთელი სექტორიც რომ განადგურებულიყო, ეგ გალაქტიკის აღსასრულს არ ნიშნავს, სექტორები, სადაც რილეი არ იყო, გადარჩნენ.
სხვა გზა კიდევ არ არის, კრუსიბალის მოქმედება იწვევს რილეების განადგურებას. არჩევანია ან გადაარჩინო უმრავლესობა, უმცირესობის ხარჯზე, ან რიპერები ყველას ამოწყვიტავენ.
რიპერები არ ანადგურებენ ადამიანების
ყველა ცივილიზაციას.
"We are harvesting only advanced civilizations, living the younger ones alone, as we did with you, last time we met" ( c ) Demi-God.
"it is our solution to chaos" ( c ) Demi-God.
არჩევანია ან გადაარჩინო უმრავლესობა, უმცირესობის ხარჯზე,
"If we dumb down everything to arithmetics, we are no better then reapers" ( c ) Paragon Shepar... ow wait... Bioware writers themselves.
i swear, talking to you is like, talking to the wall.
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კიდევ ერთხელ დაგიწერ იმას რაც უკვე მრავალჯერ ავხსენი წინა ჩემ პოსტებში, ამჯერად სხვა სიტყვებით და ვიმედოვნებ რომ გამიგებ, თუ არა და მაშინ არ ვიცი, მაშინ უბრალოთ agree to disagree.
ის რაც შენთვის "ლოგიკურია" და
შეიძლება როგორღაც "დედუქციის" მეთოდით მიხვიდე, ჩემთვის მასე არ არის. ყველას სხვა და სხვა ნაირი ლოგიკა გააჩნია. და მე სულ სხვა დასკვნები გამოვიტანე.
ვიმეორებ, ეს არის არაფერი ვიდრე მორიგე - სპეკულანტობა -, მე კიდევ, არ უნდა მიწევდეს სპეკულანტობა, მე კი არა, არავის უნდა უწევდეს. - შენ როგორც ჩანს ბედნიერი ხარ, გამოიტანე რაღაც დასკვნები და გიხარია და ღმერთმა შეგარგოს და მე და კიდე 90% ვინც ითამაშა არ უხარია და რა ვქნა ეხა თავი მოვიკლა თუ წარსულში დავბრუნდე და ვუთხრა ჩემ თავს რომ არ ვითამაშო პირველი ნაწილი იმიტომ რომ ესეთ მდგომარეობაში მოვხდები მომავალში თუ კაცთან... მიმიხვდი. :gap:
თუ ძალიან გაინტერესებს მე როგორი "ლოგიკური" დასკვნა გამოვიტანე, გადაიკითხე ეს, კერძოთ კი hallucination/indoctrination თეორია.
ყველაფერი რაც Harbinger-ის lazer-ის სროლის შემდეგ ხდება არის ინდოკტრინაცია.
1. The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live. Shepard is not awake during the final sceens!
2. Choosing to control the Reapers allows them to live. Reapers win. They will still exist.
3. Choosing to combine organic and synthetic life: Reapers win. They will still exist.
4. Choosing to destroy all synthetic life: Reapers loose. Shepard lives. Reapers die.
5. Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade.
6. Shepard awakes at the end of destroying Reapers. But Shepard is not awaking from the aftermath. He is awaking from either after he is hit by Harbingers lazer attack on Earth or after the scene with Anderson and the Illusive Man.
7. Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.
8. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"
9. Never trust any child construct, be it a ghost or artificial intelligence, or heck even human. They are just creepy.
10. Shepard awakes at the end because he has broken hold of the Reaper's control.
11. Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of
indoctrination.
12. Bioware not only get more $$$ for DLC for the final battle, but big props for INDOCTRINATING A LOT OF ITS OWN PLAYERS! I do not know of another gaming company that has tried to fool all of its consumers, but they look to be the first and reap all of the attention.
13. Look at these screenshots. I believe the 1m1 is a clue, because of how often it shows up, and how human it is, when the ship is supposedly older then the ancients.
14. Definitions:
Catalyst =
1. Chemistry A substance, usually used in small amounts relative to the reactants, that modifies and
increases the rate of a reaction without being consumed in the process.
2. One that precipitates a process or event, especially without being involved in or changed by the consequences
Crucible=
1. A vessel made of a refractory substance such as graphite or porcelain, used for melting and calcining materials
at high temperatures.
2. A severe test, as of patience or belief; a trial. See Synonyms at trial.
3. A place, time, or situation characterized by the confluence of powerful intellectual, social, economic, or political
forces:
15. Shepard is not wearing his armor when he wakes up in the Citadel, implying that this is a dream.
Kitten Tactics:
-The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live.
Shepard is not awake during the final scenes.
-Choosing Control - You can not control them, they control you. Shepard says as much to the Illusive Man moments earlier.
-Choosing Synthesis - Allows everyone in the galaxy to be manipulated by Reaper code, like they have done to the Geth multiple times now.
-Choosing Destroy - Breaks the hold the reapers have on Shepard's mind.
-Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade. The reapers are saying that Destroy is the worst, Control is worse, and Synthesis is the best. They want you to fail.
-Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.
-Shepard wakes up after Destroy, because the Reaper's hold is diminished. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"
-The child does not actually exist. He is an attempt to indoctrinate Shepard. Nobody but Shepard ever sees or interacts with the child.
-When Anderson calls for Shepard at the beginning of the game, when Shepard is talking to the child, Shepard turns back and the child is gone. Shepard has been "snapped out of it".
-When Shepard turns towards Anderson after being "snapped out of it", a growl is heard. In the third novel, when Greyson resisted the reapers they would make a growling noise once they realized they didn't have him under complete control.
-During Shepard's final dream with the child, chatter can be heard over the radio about nobody making it to the beam. Shepard is still in London.
-When Shepard catches the child in the final dream, they are both engulfed in flame. Going with the child (the
reapers) means Shepard's destruction.
-Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.
-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser.
Control: TIM
Synthesis: Saren
Destroy: Shepard