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Will there still be delay after combat to be able to interact with the world? (looting, talking, gathering, etc)
To be honest, there will be two stances of in combat and out of combat,but we can’t really say anything on that as we’re still making the game. We’re still experimenting with which times work and whatnot. We always try to find the sweet spot, obviously.
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Could you expand on the Witcher Senses mechanic? How much of it is actual player's work? Specifically,is there a chance to misinterpret clues or is the player just prompted with them and it's a matter of simply looking them over in the bestiary?
It’s basically gaining knowledge about monsters, also something we’re experimenting with. So we have this part were you’re basically tracking monsters, learning how their tracks look, earning knowledge about a certain type of monster.
Will everything be apparent or will the player need to do some research first?
It uses Geralt’s own intelligence and the logic of the game. For example I remember at the gameplay demo that we’re showing behind closed doors, you have these woods where there’s claw marks of a monster, and he kind of deduces off these claw marks, this kind of monster must be very old and male, because of the shape of the claws and all that. You basically have to find these things and Geralt makes the deductions based on that. That’s how we’re doing it now, but it might change later on.
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Could you elaborate on Focus mode?
We don’t really call it focus mode, basically Witcher Senses is the name we give to the whole thing. Witcher Senses will be usable in combat and out of combat where you essentially do the same thing. With the knowledge you gain from tracking monsters and also fighting monsters you will be able to target weak spots of the monster using Witcher Senses. (Here he goes into giving the example of the poison glands of the monster and disabling it with Witcher Senses). We’re also trying to play around with insta-kills which will be difficult to pull off, but for a master swordsman,if you master combat, you could definitely do it.
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Novigrad, how has it changed since we last saw it? How does it compare to medium-sized cities and small towns?
We are heavily inspired by medieval Amsterdam, a very colorful place, but also very corrupt. It will be the biggest city in the game, so far.
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Will there be gnomes and halflings present in the game?
We cannot confirm at this time if they will be present in the game.
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Will they handle the decision from previous like they did in The Witcher 2 in terms of rather insignificant consequences or will they improve the series with regards to that aspect.
We always try to take what we had in the previous Witcher games and make it better. In terms of consequences regarding the choices we made in The Witcher 2, we can’t really do that in the open world anymore, like cut out content because you chose this and not that,at least not on that scale. We would like to make an impact in a way that you have many smaller scaled things that Geralt will influence, and one of the choices that he will be able to make is doing nothing. We want that in TheWitcher 3. Where you don’t have the choice between A or B, but also C: do nothing,neutrality. We have this example of a bandit attack on a town, and if you just look the other way and later on go back , you might find that the town has been destroyed and the people killed off.
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I just want to know estimates on the system requirements. Will they be similar to The Witcher 2 or much higher?
It is too early to talk about that.
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Will the bodies of the slain monsters/foes disappear? If so, how quickly?
Sorry, it is too early to talk about that. We’re experimenting with various things regarding that.
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What are those "other small" games/projects? Any update on them please? When are they coming out?
We might have somthing like that laying around, but I can’t talk about anything.
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Will we get to play other characters during some quests such as Ciri, as it was in TW2?
I can only say that we will have many characters reoccurring from Witcher 1, 2, but also from the books, old ones, new ones.
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Will there be any bearded female dwarfs present in the game?
I would actually like that a lot, but again I can’t say anything about that. Honestly, I don’t know!
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Can you truly "fail" side quests, or you can just end them how you want and stillget different consequences and rewards? I mean to ask if Geralt will always want to do something in only one way and you cant change it, or if you can actually choose different methods of doing it, without changing Geralt's original intentions of course.
We will obviously try to stay true to Geralt’s character, and it will sometimes probably involve taking decisions out of the player’s hands, because after all we’re a story focused game. We’re not a game where you can basically just decide anything Geralt does. We want to maintain that every decision that is being made in the game fits to Geralt’s character, that it suits him. Even him, he’s not always neutral, he has his own agenda.